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Quake engine : ウィキペディア英語版 | Quake engine
The ''Quake'' engine is the game engine developed by id Software to power their 1996 video game ''Quake''. It featured true 3D real-time rendering and is now licensed under the terms of the GNU General Public License (GPL). After release, it immediately forked, as did the level design. Much of the engine remained in ''Quake II'' and ''Quake III Arena''. The ''Quake'' engine, like the Doom engine, used binary space partitioning (BSP) to optimise the world rendering. The ''Quake'' engine also used Gouraud shading for moving objects, and a static lightmap for nonmoving objects. Historically, the ''Quake'' engine has been treated as a separate engine from its successor id Tech 2. The codebases for Quake and Quake2 (id Tech 2) were separate GPL releases.〔(【引用サイトリンク】url=ftp://ftp.idsoftware.com/idstuff/source/q1source.zip )〕〔(【引用サイトリンク】url=ftp://ftp.idsoftware.com/idstuff/source/q2source-3.21.zip )〕 ==History== The ''Quake'' engine was developed from 1995 for the video game ''Quake'', released on June 22, 1996. John Carmack did most of the programming of the engine, with help from Michael Abrash in algorithms and assembly optimization. The Quake II engine (id Tech 2) was based on it.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Quake engine」の詳細全文を読む
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